I'm working on a project (hopefully to be completed this summer) that needed a longer, less rigid camera cable for my Pi camera board. I thought I would document this part of the project separately since it might be useful to others.
Showing posts with label cameras. Show all posts
Showing posts with label cameras. Show all posts
Friday, May 8, 2015
Raspberry Pi Camera Extension Cable
I'm working on a project (hopefully to be completed this summer) that needed a longer, less rigid camera cable for my Pi camera board. I thought I would document this part of the project separately since it might be useful to others.Monday, October 6, 2014
Camera Geometries for SfM - UPDATE
This is a quick update for my original camera geometry post.
Based on work by Mike James and Stuart Robson (Link) and some of my own research it has become apparent that strictly parallel camera geometries produce some interesting distortions in some SFM reconstructions. The parallel nature can cause systematic distortions in final point clouds, DEMs, etc...
Therefore, it is good practice to not limit yourself to one specific geometry. Convergent geometries seem to work the best in most situations. A variety of camera heights also seem to improve things and helps add to the convergent geometry. My suggestion is to play around with different geometries in an area that's analogous to your study area to get a feel for what type of pattern will work best and be efficient.
Based on work by Mike James and Stuart Robson (Link) and some of my own research it has become apparent that strictly parallel camera geometries produce some interesting distortions in some SFM reconstructions. The parallel nature can cause systematic distortions in final point clouds, DEMs, etc...
Therefore, it is good practice to not limit yourself to one specific geometry. Convergent geometries seem to work the best in most situations. A variety of camera heights also seem to improve things and helps add to the convergent geometry. My suggestion is to play around with different geometries in an area that's analogous to your study area to get a feel for what type of pattern will work best and be efficient.
Thursday, February 6, 2014
Camera geometries for Structure-from-Motion mapping
UPDATE POSTED - HERE
Camera geometry, the way photographs overlap, is an important factor in successful mapping when using Structure-from-Motion (SfM). There are several main geometries that photosets fall into: divergent, convergent, parallel, and whether the camera is pointed at a nadir or oblique angles. The type of geometry you use is dependent on the research question and there is always going to be some natural variation in a photoset but you should attempt to keep a consistent overall geometry in the scene. These are simply guidelines, one of the beautiful things about SfM is that is can be forgiving, so if you do not take perfectly aligned photos your 3D model will not be lost. Also, I cannot stress the important of practice. Before you head out for a full field campaign find an analog to your study site and practice taking photographs using the different camera geometry guidelines. This will help you plan for the field and also let you experiment with the processing workflow and familiarize yourself with how the software behaves.
Camera geometry, the way photographs overlap, is an important factor in successful mapping when using Structure-from-Motion (SfM). There are several main geometries that photosets fall into: divergent, convergent, parallel, and whether the camera is pointed at a nadir or oblique angles. The type of geometry you use is dependent on the research question and there is always going to be some natural variation in a photoset but you should attempt to keep a consistent overall geometry in the scene. These are simply guidelines, one of the beautiful things about SfM is that is can be forgiving, so if you do not take perfectly aligned photos your 3D model will not be lost. Also, I cannot stress the important of practice. Before you head out for a full field campaign find an analog to your study site and practice taking photographs using the different camera geometry guidelines. This will help you plan for the field and also let you experiment with the processing workflow and familiarize yourself with how the software behaves.
Tuesday, January 14, 2014
Wired CHDK Trigger for Pole Photography
As some of you may know, I use occasionally use pole photography for my research. Getting the camera on the pole is the easy part (Pole Camera), the hard part is getting it to take pictures while it's up there.I use almost entirely Canon cameras and CHDK is such a wonderful add-on to the smaller cameras I use. One key thing CHDK allows you to do is use the USB port on the camera to trigger the camera. This post is a rehash of the basic remote trigger that CHDK has on their site (http://chdk.wikia.com/wiki/USB_Remote), but I thought I'd post my design if you're interested in building your own.
Friday, October 11, 2013
Cameras for SfM
Camera choice for SfM is important...but maybe more important is taking the right photos. Taking the right photos is the subject of an upcoming post, but for now we'll just focus on cameras. I'll go over the setups we have running and also talk about some of the pitfalls of certain cameras.
Sunday, September 29, 2013
Helicopter Aerial Photography
Just finished collecting data for the last part of my dissertation (Hooray!!!). Just thought I'd share some of the results. The photos were processed with Agisoft Photoscan Pro and the orthophotos ended up with a resolution of 5cm (which is exactly what I wanted). Great first results and special thanks to Mark Croghan at the Bureau of Reclamation for the funding and Troy Woydziak at Baker Aircraft for his great piloting.
Wednesday, June 27, 2012
Helilite Picavet
Tuesday, June 26, 2012
Pole Camera
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